PSA: Going to Cryosleep

Regardless of the silence here, stuff has been going on in the background, but now we need some time to regroup and update stuff. We are going to hibernation mode until further notice.

Hyperstorm now on Patreon

We decided to try a new approach to the production and design of Hyperstorm. Instead of aiming to produce full core rulebook, we are going to work on smaller pieces that we can publish more often.   These publications will use Hyperstorm setting as a foundation, but they will be easy to adapt to any […]

Minor Course Adjustment: Using the 5th Edition SRD

Last week Wizards of the Coast announced big news by publishing the System Reference Document for the 5th edition D&D rules under Open Game License. This caused some discussion within the Ironcore Engine development team, and between me and Hans. This opened a new window for us with some very interesting possibilities. The latest version of Ironcore Engine is […]

A Brief Update and the Wreck Crawling in Hyperstorm

It’s been awhile since the last dev diary entry. We’ve been a bit busy with Chthonian Highways for the last few months, but that has not been away from the development of Hyperstorm. As mentioned in the previous post, Chthonian Highways uses the same core system as Hyperstorm will be using. Consequently we have now a […]

News about the Ironcore Engine

Earlier I wrote in the Game Mechanics page that Hyperstorm would be using a d10-based system. Well, it did, but during the summer we playtested the rules more in the context of Hyperstorm and felt that something was off. After long debates and discussion about the system, we decided to upgrade the die type from […]

Lock on Target!

We’ve have set up some communities and pages in the most common social media services, so it would be easier to follow and share information on the latest news about Hyperstorm RPG and stuff related to it. Here are the services where you can follow Hyperstorm RPG – these links can be also found in the […]

Engage!

The development of Hyperstorm RPG is now officially kicked off. We had a modest kick-off presentation at Ropecon yesterday. In case you are interested, you can download the presentation slides here. The Plan We have a project plan with nine broad milestones: Concept Design – Initial setting design Prototype – Core game mechanics, character creation and basic setting Alpha […]