Robots, AIs and Frac-tech

Robots and artificial intelligence are standard issue tropes in many science fiction stories and games. In some games you can even play a robot or an artificial intelligence without a physical form, or a morph. In Hyperstorm we decided to make outlines for the use of robots, AIs and uploaded personalities. We will handle uploaded personalities, or ghosts […]

A Brief Update and the Wreck Crawling in Hyperstorm

It’s been awhile since the last dev diary entry. We’ve been a bit busy with Chthonian Highways for the last few months, but that has not been away from the development of Hyperstorm. As mentioned in the previous post, Chthonian Highways uses the same core system as Hyperstorm will be using. Consequently we have now a […]