News about the Ironcore Engine

Earlier I wrote in the Game Mechanics page that Hyperstorm would be using a d10-based system. Well, it did, but during the summer we playtested the rules more in the context of Hyperstorm and felt that something was off. After long debates and discussion about the system, we decided to upgrade the die type from […]

Lock on Target!

We’ve have set up some communities and pages in the most common social media services, so it would be easier to follow and share information on the latest news about Hyperstorm RPG and stuff related to it. Here are the services where you can follow Hyperstorm RPG – these links can be also found in the […]