The development of Hyperstorm RPG is now officially kicked off. We had a modest kick-off presentation at Ropecon yesterday. In case you are interested, you can download the presentation slides here. The Plan We have a project plan with nine broad milestones: Concept Design – Initial setting design Prototype – Core game mechanics, character creation and basic setting Alpha […]

Into the Hyperstorm!

It’s almost 10 years since I published my first role-playing game, Heimot, and what would be a better way to design my first English role-playing game than to reboot my first Finnish role-playing game. This all started as a common discussion about role-playing games between me and Hans. After a while we both came to a conclusion that […]